![]() I got a loop going that works as intended for melee attacksĪnd it does work for now (thanks so much), however i am struggling to achieve the same result with the thrown trident entity. However i can't loop the command to remove the buff without some kind of condition checking if the player is NOT holding it.Įxecute as run attribute minecraft:generic.attack_damage modifier remove 87-45-90-76-32Īlternatively, i had thought i found a way to do it using execute unless, almost acting as an if/else, but it doesn't seem to be working and i don't know why.Įxecute if entity run attribute minecraft:generic.attack_damage modifier add 87-45-90-76-32 impaling_trident 2.5 addĮxecute unless entity run attribute minecraft:generic.attack_damage modifier remove 87-45-90-76-32Īlright, i wasn't sure if ! was a thing in this language. When looping i can successfully detect if a player is holding an impaling item, and it seems to work.Įxecute as run attribute minecraft:generic.attack_damage modifier add 87-45-90-76-32 impaling_trident 2.5 add (right now i'm just worried about getting it to work, then i will do thrown entity data after) Please let me know if anything went wrong.Īlright, i seem to be making a little bit of progress. If you do this using /attribute, you must remember to remove the modifier when the player doesn't hold the trident:Īttribute minecraft:generic.attack_damage modifier remove 87-45-90-76-32Be sure that this UUID matches the one in the previous command. If you do so, you can also try to remove the enchantment to remove the bonus damage to aquatic mobs. You might want instead just detecting when the player is holding the trident and then give it another trident with a modifier and clearing the old one. You can try more complicated things like checking the enchantment level and/or trying to apply this on thrown tridents too (because it's just for melee). 2.5 is the bonus damage – replace it with whatever you want. The 87-45-90-76-32 is a random UUID I invented this moment, replace it with any valid UUID (but try to make it unique, as I did). Now use /attribute to add those players an attribute:Īttribute minecraft:generic.attack_damage modifier add 87-45-90-76-32 impaling_trident 2.5 addReplace with what you want (you might want it to be bla bla], or if you use /execute). Whenever a player holds an item enchanted with impaling (or if you want, you can limit it only to tridents, doesn't actually can check if it's raining using predicates and if there is water when the player is using execute if block if you want. It does not store any personal data.You can use the new /attribute command. The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. How To Download & Install Mods with Minecraft Forgeĭon’t miss out today’s latest Minecraft Mods Impaled Mod (1.19.2, 1.18.2) Download Links Recommend that you should install Just Enough Items (for mods using Forge) or Roughly Enough Items (for mods using Fabric) to view the full recipes included in this mod Players will have to find the sea and the end artifacts in order to craft them. Next in line are the two powerful End Trident and Atlas, which can only be obtained through smithing. To get the Hellfire, which is a fire trident, you’ll have to travel down the Nether, explore the Bastions to get it. ![]() These novelties are quite difficult to attain, as they reside in the treasure boxes of the hardest dungeons in the game. Impaled Mod (1.19.2, 1.18.2) introduces into the game four new unique tridents, each with its own unique ability and prowess.
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